Welcome to the #Win10GamesJam.
There was a big push to use the technologies provided by Microsoft in order to create a Windows platform game during this jam. So we had Windows 10 Pcs with Visual Studio 2015 installed and most people were using the Universal application template which is a new template file for creating apps and games for all windows platforms within one project.
This saves SOOOO much time. I remember having to create my game for Windows 8 and then having and entirely separate project for Windows Phone 8. Such a pain. So using MonoGame (Who also now have a universal app template) we had from 3pm day one, to 3pm day two, to code a game and present it to a panel of judges from Microsoft, Unity and MonoGame.
All in all I think my team did pretty well. (Even if 5 minutes before presentation all our git repo and code corrupted!!!) I managed to save the day and recode all the corrupted segments in about 15 minutes which was beyond lucky. I've never seen a git corruption like that, it placed random characters in the middle of the code files and even checking out old versions still had it there!
Authors and Contributors
Broken Repo can be found here: Link